Fat Old Yeti
Being a blog of thoughts and tutorials from a hobby game developer.
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10
Feb 2022
Roguelike Tutorial 19
Roguelike in Go - Part 19 (Player HUD) All of the source code for this tutorial can be found here. At this point, we sho...
09
Feb 2022
Roguelike Tutorial 18
Roguelike in Go - Part 18 (Variety of Bad Guys) All of the source code for this tutorial can be found here. So, at this ...
09
Feb 2022
Roguelike Tutorial 17
Roguelike in Go - Part 17 (Combat Fixes) All of the source code for this tutorial can be found here. Ok, we now have a U...
08
Feb 2022
Roguelike Tutorial 16
Roguelike in Go - Part 16 (UI) All of the source code for this tutorial can be found here. Ok, we have combat working, b...
07
Feb 2022
Roguelike Tutorial 15
Roguelike in Go - Part 15 (Update Libraries) All of the source code for this tutorial can be found here. Since it’...
11
Feb 2021
Roguelike Tutorial 14
Roguelike in Go - Part 14 (Basic Combat) All of the source code for this tutorial can be found here. Ok, we refactored o...
11
Feb 2021
Web Deployment
Web Deployment Go has a large variety of deployment targets. The Ebiten library, which we are using for graphics, can de...
11
Feb 2021
Roguelike Tutorial 13
Roguelike in Go - Part 13 (Refactor) All code for this tutorial can be found here. This will just be a few minor refacto...
11
Feb 2021
Roguelike Tutorial 12
Roguelike in Go - Part 12 (Monster Pathfinding) All code for this tutorial can be found here. It’s all well and go...
08
Feb 2021
Roguelike Tutorial 11
Roguelike in Go - Part 11 (Monster Reacting to Player) All the code in this tutorial can be found here. So, adding monst...
08
Feb 2021
Roguelike Tutorial 10
Roguelike in Go - Part 10 (Adding Monsters) All the code for this tutorial can be gotten from here. So, we have a player...
08
Feb 2021
Roguelike Tutorial 9
Roguelike in Go - Part 9 (Better Field of View) All of the code for this tutorial can be found here. So, we now have a g...
08
Feb 2021
Roguelike Tutorial 8
Roguelike in Go - Part 8 (Field of View) All of the code for this tutorial can be found here. Ok, maps are all well and ...
08
Feb 2021
Roguelike Tutorial 7
Roguelike in Go - Part 7 (Turn Based) All of the code for this tutorial can be found here. If you have tried to move abo...
08
Feb 2021
Roguelike Tutorial 6
Roguelike in Go - Part 6 (Corridors) All of the code for this tutorial can be found here. Now that we have rooms, and ou...
08
Feb 2021
Roguelike Tutorial 5
Roguelike in Go - Part 5 (Rooms) All the code for this tutorial can be found here. So, now that we have a player, and yo...
06
Feb 2021
Roguelike Tutorial 4
Roguelike in Go - Part 4 (Collisions) The code for this tutorial can be found here. Now that we have the player on the s...
06
Feb 2021
Roguelike Tutorial 3b
Roguelike in Go - Part 3b (Adding Player and Movement) The code for part 3 can be found here. Now let’s get that p...
06
Feb 2021
Roguelike Tutorial Part 3a
Roguelike in Go - Part 3a (Adding ECS) This third part will be broken down into two small subsections. This first one wi...
06
Feb 2021
Entity Component Systems
Entity Component Systems (ECS) Over the past decade or so, there has been quite a drive to more and more make games usin...
06
Feb 2021
Roguelike Tutorial Part 2 (Refactor)
Roguelike in Go - Part 2 (Refactor) So, now that we have the basics, it’s time to do a little bit of refactoring s...
05
Feb 2021
Roguelike Tutorial Part 1
Roguelike in Go - Part 1 (Creating a basic Map) Create an empty project to type go mod init as you would starting any go...
05
Feb 2021
Roguelike Tutorial Part 0
Roguelike in Go - Introduction Over the course of the next couple weeks, I’ll be building a roguelike in Go, follo...